The latest release from Arindam Mondal is version 0.21 of the script, which works with Blender 2.83 LTS and also Blender 2.9! The script uses SketchUp 2020 SDK, which makes it compatible with the latest SKP versions available.
#HOW TO USE BLENDER ON MAC CODE#
The project was left untouched for a long time until Arindam Mondal forked the script and updated the code to version 2.8. Is there a way to import SketchUp files in Blender? Better yet, can you import them in Blender 2.9?Ī couple of weeks ago, we posted some news regarding one of the few working Add-ons that enabled Blender to import data from SketchUp, which was originally a project from developer Martijn Berger. Unfortunately, you don’t have a default option to import SKP files in Blender. It is quite common to get a SketchUp file from the client and get a request to make it look “pretty” with a render in Cycles. In many projects related to architectural visualization using Blender, you can have a starting point from a model received from a client in another software, such as SketchUp. Update: Get the importer for SketchUp 2022 files and Blender 3.x AMD figured this out too and made their own rendering engine so that they wouldn't have to rely on 3rd parties supporting OpenCL.How to import SketchUp (SKP) files to Blender 2.9? It's very nice to see this kind of official support and involvement, 3rd parties don't all have the resources to support Metal and Mac users lose out on good tools. This can be used for game creation as well as post-production and AR. There's also live facial animation tracking via the iPhone's face sensor: People are already experimenting with this: What else would be good is some kind of way to use iPads as they can enable 3D texture painting and sculpting using the Apple Pencil, especially with continuity. The Metal patches don't look complete yet though so they might not be able to show the rendering but even viewport stuff using cinema quality assets would be a good enough demo. Maybe they'll demo some 3D capability like they did on M1 with Maya.
#HOW TO USE BLENDER ON MAC PRO#
The timing of the announcement is interesting given the Pro Mac hardware next week. He has experience in visual FX and gaming, working for The Foundry and even Microsoft before Apple.
![how to use blender on mac how to use blender on mac](http://images.sftcdn.net/images/t_original/p/870a2346-96db-11e6-a5b3-00163ed833e7/3040977732/blender-screenshot.jpg)
He may have been influential in pushing for this support.
#HOW TO USE BLENDER ON MAC PATCH#
The engineer who submitted the patch has been at Apple since October last year: The CPUs will still be fast but Metal will likely allow up to 10x faster rendering than the CPU. This will be needed to tap into the GPU power available on Apple's chips. This brings mobile closer to the capability of the Mac Pro that has up to 64GB video memory on its GPUs.Īpple has submitted some work on Metal for their rendering engine. If the Pro Apple Silicon allows for up to 64GB unified memory, they can allow for 32-48GB of video memory on a laptop. Modern games at 8K do the same, Battlefield was tested here at 8K needing up to 16GB VRAM: An 8k texture uses around 268MB of memory, even just 10-20 objects in a scene with multiple textures can start running out of video memory on higher-end machines.
![how to use blender on mac how to use blender on mac](https://www.blendernation.com/wp-content/uploads/2020/05/Even-fake-specular-highlights-are-possible-in-Danny-Mac-Eye-Designer.jpg)
The Apple Silicon Macs are well suited for this because of the unified memory that allows for lots of large textures to be loaded into memory. This is a great move and will help 3D creatives a lot, I always wondered why they weren't supporting them when other big companies were but it seems they've been working with them a while and just announcing it now.